Game Maker Particle System

Before setting up a particle system it's important to note that most of a particle systems code is only ever called once in a game, usually in some type of controller object in the first room or level (this is not always the case, but it is a general rule of thumb). This is because a particle system, once created, stays in memory and is ready to be used at any time, so if you create it more than once it can quickly increase the memory usage and eventually cause serious lag or even crashing. The sPart system is a 3D particle system for Gamemaker Studio 2 that provides you with a fast and easy way to create beautiful particle effects in 3D. It aims to be similar in use to the built-in 2D. Argonaut Sheffield (formerly Particle Systems Ltd.) was a computer game developer based in Sheffield, England. The company was founded as Particle Systems by Glyn Williams and Michael Powell. The company was founded as Particle Systems by Glyn Williams and Michael Powell. Particles For complex things in GameMaker: Studio you would normally have an object and create instances of that object around the room. However, there is one other option for drawing fast yet versatile graphics effects in your games, and that is to use particles. Multi-platform & cross engine for games, films & AR/VR/MR. No need to adapt your stack and environment to our tailor-made middleware. PopcornFX is the perfect solution for all the technical & FX artists who want to create particle effects. What Is a Particle System? A particle system is a simple way of generating effects like fire, smoke, and explosions. You create a particle emitter, and this launches small 'particles' which you can display as pixels, boxes, or small bitmaps. They follow simple Newtonian physics and change color as they move, resulting in dynamic, customizable.

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Game Maker Particle System How To

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Game Maker Fade Out Particle System Alpha

So my friend has been raving for the past couple of days about the GameMaker engine and how amazing it is. I personally haven't used it but have heard about it. From what I can gather is that its a drag and drop game creator that also allows for coding through their scripting language. Now I'm actually quite curious if this is a engine that is worth using. So was wondering if anyone has any experience with it and what their thoughts are about the pros and cons. If I did use this engine I would be using it mainly for 2D projects.
My main concern is that it might not have enough flexibility. I'm worried that since it is mainly a drag and drop creator that I wouldn't be able to do anything advanced.
On the other hand I love that it seems to be easy to port you project to many devices like Windows 8, Mac OS X, iOS, Android, HTML5 and Windows Phone 8 very very easily.
So anyone got any thoughts on this engine/creator?
Edit: Here is the link to the site if you haven't heard of it http://www.yoyogames.com/gamemaker/studio